Note: All TGA files need to be 32 bit, with the alpha transperency layer on, else they will be replaced by pink in game. Module - A config file for defining files required for a mod or expiation to load, more details will be in another post. This is what you will be working with for the most part. RGD - Relic Game Data (I think), these are compiled version of the attribute data that you are editing. SCAR - Scripting at Relic, SCaR files are used to implement game modes and other fun stuff. LUA - A powerful scripting language, implemented in many games as an easy way to make changes.SCAR files are based on this. So anything that isn't controlled directly by the engine. SGA - A proprietary compressed file, this stores all game data that can be changed. Understanding this is required for modding. I am going to start with basics of modding, file types and there uses. Also if there is anything wrong please correct me and I will update this post. But I will be trying my best to update and pull only relevant information from it. It IS OUT OF DATE, like many, many years and several expansions out of date. ![]() First of all I am pulling most of this from:
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